![]() ![]() ![]() It's important here to mention the Native faction in particular. Sometimes progress is gated beyond progressing far enough in one of the main story quests (of which you're usually juggling multiple until near the very end), but for many of them, you can progress any in whichever order you choose. Quests are designed in a pretty interesting way in Greedfall: each of the five factions has its own linear series of quests, and each companion does as well parallel to this. There's never just one questline to follow, you'll often have several, with multiple objectives in each.Īs you become more entrenched in the various strifes found within each colonial group, Greedfall will constantly update your Reputation score for each faction, along with a separate set of scores for your Companions as you undertake quests or converse with the faction's constituents. No faction is ever painted as a singular shade with a wholly unified set of beliefs. However, throughout the course of the game, every faction ends up at the other side of a combat encounter with the player, and more sympathetic characters within each are spotlighted within Greedfall's questlines. The violent inquisitor faction Ordo Luminous works underneath the banner of the Theleme church, while Bridge Alliance scientists will constantly refer to Natives as savages and not worthy of any role other than as research subjects. Each faction also has a character that eventually finds their way into the player's party as a sort of 'representative' Companion - it's a little bit artificial, convenient, and tidy, but it serves the framework of the game well, so it's not something I really minded.īoth Theleme and the Bridge Alliance are initially framed in a very villainous light. In lieu of that, conflicts are instead more oriented around personal discord and ideological differences between the various factions and their individual motivations.īeyond De Sardet's Congregation of Merchants and the island Natives are four other factions vying for influence on Teer Fradee: the dogmatic nation of Theleme and their religious inquisition, the Bridge Alliance and their teams of naturalists and scientists, the Coin Guard mercenaries, and the sea-faring Nauts, which are probably the most inventive of the powers at play. It's actually a refreshing change from the sorts of stories I've often come to expect from games like Dragon Age or The Witcher, which usually places a threatening obstacle in front of the player right away and immediately sets the ultimate destination for the narrative (with the exception of Dragon Age II, which might actually be the most appropriate comparison from the set). While the story does eventually approach this somewhat by the endgame, the conflict is instead carried by character and faction-driven stories, with the friction between the settlers and the natives at the center alongside the promise of a cure for malichor. There's no Corypheus, no Wild Hunt, no Archdemon threat. For more than 30 hours of my 40-hour playtime, there was no clear antagonist beyond this premise itself. This framework is initially presented in a pretty understated manner relative to how vitally important it becomes with respect to setting up the narrative structure of the game. Teer Fradee is home to a native race of islanders who show no signs of this illness, and De Sardet's singular goal is to find a cure. ![]() ![]() De Sardet's mother is dying to a disease known as the malichor, a plague-like malady that turns blood black and marks the infected with dark varicose veins and a sickly complexion. After being introduced to longtime friend Kurt, cousin and Prince-to-be Constantin, and saying goodbye to your ailing mother, the crew sets off for the recently discovered island of Teer Fradee (or Tir Fradi Greedfall sometimes seemingly inconsistently goes with the French spelling, among other slight oddities). Greedfall places players in the role of Sir or Lady De Sardet, a Legate of a neutral faction known as the Congregation of Merchants. Greedfall doesn't always look nice, but when it does, it really does. I ended up enjoying Greedfall far more than I expected to, even after considering all of its many blemishes. ![]()
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